scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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Line 30: | Line 30: | ||
};</code> | };</code> | ||
|x2= < | |x2= <sqf>if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { | ||
_obj setVariable ["objScript", _obj spawn { | _obj setVariable ["objScript", _obj spawn { | ||
waitUntil {damage _this > 0.9}; | waitUntil {damage _this > 0.9}; | ||
hint "Critical Damage!"; | hint "Critical Damage!"; | ||
}]; | }]; | ||
};</ | };</sqf> | ||
|x3= <code>str scriptNull; // <NULL-script></code> | |x3= <code>str scriptNull; // <NULL-script></code> |
Revision as of 10:24, 13 May 2022
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- scriptNull == scriptNull; // ERROR! == cannot be used with script object
- isNull scriptNull; // true
- scriptNull isEqualTo scriptNull; // true
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
- if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
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