setSpeaker: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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<dd class="note"> | <dd class="note"> | ||
In order to stop a unit from talking you can use: | In order to stop a unit from talking you can use: | ||
< | <sqf>_unit setSpeaker "NoVoice"</sqf> | ||
This will have no negative effect on the ability to command the unit. | This will have no negative effect on the ability to command the unit. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
- Description:
- Sets the speaker of a person.
- Multiplayer:
- The command needs to run on every computer with exactly the same arguments, otherwise the speaking unit could appear silent on other PCs.
- Groups:
- Unit IdentitySounds
Syntax
- Syntax:
- person setSpeaker speaker
- Parameters:
- person: Object
- speaker: String - the used voice type, see Arma 3 Speakers
- Return Value:
- Nothing
Examples
- Example 1:
- unit1 setSpeaker "Male02GRE";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 12, 2014 - 15:12 UTC
- Lou Montana
-
speakers available in Arma 3 (v1.08):
Gender Profile setting US English
(B) for EN-GB availableGreek Persian Male Male01_F Male01ENG(B) Male01GRE Male01PER Male02_F Male02ENG(B) Male02GRE Male02PER Male03_F Male03ENG(B) Male03GRE Male03PER Male04_F Male04ENG(B) Male04GRE Male01PER Male05_F Male05ENG Male05GRE Male02PER Male06_F Male06ENG Male02GRE Male03PER Male07_F Male07ENG Male03GRE Male01PER Male08_F Male08ENG Male04GRE Male02PER Male09_F Male09ENG Male01GRE Male03PER Female - - - - - Posted on November 10, 2014 - 22:07 (UTC)
- Deadfast
-
In order to stop a unit from talking you can use:
This will have no negative effect on the ability to command the unit._unit setSpeaker "NoVoice"