setUnitPosWeak: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= mode: [[String]] - | |p2= mode: [[String]] - can be: | ||
* "DOWN" - Unit goes prone and stays prone. | * "DOWN" - Unit goes prone and stays prone. | ||
* "UP" - Unit stands and stays standing. | * "UP" - Unit stands and stays standing. |
Revision as of 14:00, 8 November 2023
Description
- Description:
- Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted
FSM's. Priorities are:
- Unit pos commanded (from the commanding menu, higher priority).
- Unit pos scripted (from setUnitPos scripting command, medium priority).
- Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setUnitPosWeak mode
- Parameters:
- unit: Object
- mode: String - can be:
- "DOWN" - Unit goes prone and stays prone.
- "UP" - Unit stands and stays standing.
- "MIDDLE" - Kneel Position. 1.04 - Unit will not kneel if it is unarmed
- "AUTO" - Unit chooses mode according to circumstances.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- FSM doFSM setUnitPos unitPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect