terminate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Killzone Kid (talk | contribs) No edit summary |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[terminate]] FSMHandle | |||
|s2since= Arma3 2.16 | |||
|p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]). | |||
|r2= [[Nothing]] | |||
|x1= <sqf>_script = [] execVM "script.sqf"; | |x1= <sqf>_script = [] execVM "script.sqf"; | ||
Line 34: | Line 42: | ||
terminate _script;</sqf> | terminate _script;</sqf> | ||
|seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] | |seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] [[execFSM]] | ||
}} | }} |
Revision as of 00:54, 31 January 2024
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script Handle
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- terminate FSMHandle
- Parameters:
- FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn scriptDone halt execFSM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow