BIS fnc unitCapture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "Script handle" to "Script Handle") |
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|p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | |p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
|r1= [[Script Handle | |r1= [[Script Handle]] | ||
|exec= spawn | |exec= spawn |
Revision as of 18:17, 9 August 2022
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame. - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
- Parameters:
- unit: Object - unit from which to capture movement data
- duration: Number - capture's maximum duration
- FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
- Firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 21:31 (UTC)
- Benargee
-
Video Tutorial by TheJserver
1.56 Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
1.56 Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 in my experience.