BIS fnc taskSetDestination: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|r1= [[String]] - Task ID
|r1= [[String]] - Task ID


|x1= <code>["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;</code>
|x1= <sqf>["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;</sqf>


|seealso=  [[Arma 3: Task Framework]]
|seealso=  [[Arma 3: Task Framework]]
}}
}}

Revision as of 22:45, 12 July 2022

Hover & click on the images for description

Description

Description:
Set a task's destination.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[taskName, destination] call BIS_fnc_taskSetDestination
Parameters:
taskName: String
destination: Object, Array, Position or String - Task destination
  • Object: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
  • [ Object, true ]: Task will be on exact object position, even if player doesn't know about the object
  • Position: Task will be on given positon
  • String: Marker name. Task will be at markers current position (Won't update if marker was moved)
Return Value:
String - Task ID

Examples

Example 1:
["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;

Additional Information

See also:
Arma 3: Task Framework

Notes

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