BIS fnc getRespawnMarkers: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "Strings" to "Strings")
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|p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers
|p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers


|r1= [[Array]] of [[String|Strings]] - Respawn markers of given side
|r1= [[Array]] of [[String]]s - Respawn markers of given side


|x1= <code><nowiki>[</nowiki>[[west]], [[false]]] [[call]] [[BIS_fnc_getRespawnMarkers]];</code>
|x1= <code><nowiki>[</nowiki>[[west]], [[false]]] [[call]] [[BIS_fnc_getRespawnMarkers]];</code>

Revision as of 23:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Returns all respawn markers for given side.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[side,vehicleMarkers] call BIS_fnc_getRespawnMarkers
Parameters:
side: Side - (Optional, default player call BIS_fnc_objectSide) side to which returned markers belong to
vehicleMarkers: Boolean - (Optional, default false) true to return vehicle respawn markers, false to return units respawn markers
Return Value:
Array of Strings - Respawn markers of given side

Examples

Example 1:
[west, false] call BIS_fnc_getRespawnMarkers;

Additional Information

See also:
Respawn Functions

Notes

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