BIS fnc moduleDamage: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
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* "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name
* "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name


|p2= vehicles: [[Array]] of [[Object|Objects]] - list of vehicles
|p2= vehicles: [[Array]] of [[Object]]s - list of vehicles


|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set

Revision as of 23:39, 12 July 2022

Hover & click on the images for description

Description

Description:
Damage given vehicles.
Regarding locality: if a hitpoint is defined,
LALocal setHitPointDamage is used. Else,
GAGlobal setDamage is used.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamage setHitPointDamage

Notes

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