BIS fnc moduleDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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* "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name | * "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name | ||
|p2= vehicles: [[Array]] of [[Object | |p2= vehicles: [[Array]] of [[Object]]s - list of vehicles | ||
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set |
Revision as of 23:39, 12 July 2022
Description
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
Additional Information
- See also:
- setDamage setHitPointDamage
Notes
-
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