BIS fnc setServerVariable: Difference between revisions

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|x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code>
|x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code>


|x2= <code>[<nowiki/>[[player]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code>
|x2= <code>[player, "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code>


|seealso= [[BIS_fnc_getServerVariable]] [[publicVariableServer]] [[publicVariableClient]]
|seealso= [[BIS_fnc_getServerVariable]] [[publicVariableServer]] [[publicVariableClient]]
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Revision as of 12:10, 13 July 2022

Hover & click on the images for description

Description

Description:
Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
Execution:
call
Groups:
Variables

Syntax

Syntax:
[namespace, varName, value] call BIS_fnc_setServerVariable
Parameters:
namespace: Namespace or Object or Group - (Optional, default missionNamespace)
varName: String - variable name
value: Anything - variable value
Return Value:
Boolean - true when done

Examples

Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;

Additional Information

See also:
BIS_fnc_getServerVariable publicVariableServer publicVariableClient

Notes

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