BIS fnc EXP camp IFF: Difference between revisions

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|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not


|x1= <sqf>[[player]] call BIS_fnc_EXP_camp_IFF;</sqf>
|x1= <sqf>[units group player] call BIS_fnc_EXP_camp_IFF;</sqf>


|x2= <sqf>
|x2= <sqf>

Revision as of 17:53, 13 July 2022

Hover & click on the images for description

Description

Description:
Simple handling of the Support Team's scripted IFF. -unknown feature ("See Example 2 for icon and name options.") defined-
Execution:
call
Groups:
CampaignGUI

Syntax

Syntax:
[units] call BIS_fnc_EXP_camp_IFF
Parameters:
units: Array - an array of units on which to apply IFF effect
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[units group player] call BIS_fnc_EXP_camp_IFF;
Example 2:
individualUnit setVariable ["BIS_iconAlways", true]; // to always show the icon and name of a unit individualUnit setVariable ["BIS_iconShow", false]; // to hide the icon individualUnit setVariable ["BIS_iconName", false]; // to hide the name

Additional Information

See also:
See also needed

Notes

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