BIS fnc unitCapture: Difference between revisions

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<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
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Video Tutorial by '''[https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA TheJserver]'''<br>
Video Tutorial by '''{{Link|https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA|TheJserver}}'''<br>
{{GVI|arma2oa|1.56}} '''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br>
{{GVI|arma2oa|1.56}} '''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br>
{{GVI|arma2oa|1.56}} '''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br>
{{GVI|arma2oa|1.56}} '''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br>

Revision as of 15:08, 28 April 2023

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
Parameters:
unit: Object - unit from which to capture movement data
duration: Number - capture's maximum duration
FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
Firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 29, 2014 - 21:31 (UTC)
Benargee
Video Tutorial by TheJserver
A2 OA Logo.png1.56 Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
A2 OA Logo.png1.56 Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 in my experience.