laserTarget: Difference between revisions
Killzone Kid (talk | contribs) No edit summary  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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|gr1= Weapons  | |gr1= Weapons  | ||
|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.   | |descr= Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.  | ||
|s1= [[laserTarget]] entity  | |s1= [[laserTarget]] entity  | ||
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|s2= vehicle [[laserTarget]] turret  | |s2= vehicle [[laserTarget]] turret  | ||
|s2since=  | |||
|s2since= arma3 2.12  | |||
|p21= vehicle: [[Object]] - transport  | |p21= vehicle: [[Object]] - transport  | ||
|p22= turret: [[Array]]   | |||
|p22= turret: [[Array]] format [[Turret Path]]  | |||
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists  | |r2= [[Object]] - laser target or [[objNull]] if no laser target exists  | ||
Latest revision as of 21:11, 29 August 2022
Description
- Description:
 - Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
 - Groups:
 - Weapons
 
Syntax
- Syntax:
 - laserTarget entity
 - Parameters:
 - entity: Object - unit or vehicle
 - Return Value:
 - Object - laser target or objNull if no laser target exists
 
Alternative Syntax
- Syntax:
 - vehicle laserTarget turret
 - Parameters:
 - vehicle: Object - transport
 - turret: Array format Turret Path
 - Return Value:
 - Object - laser target or objNull if no laser target exists
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 - isLaserOn cursorTarget setMissileTarget
 
Notes
- 
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