laserTarget: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
BrettMayson (talk | contribs) mNo edit summary |
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|p21= vehicle: [[Object]] - transport | |p21= vehicle: [[Object]] - transport | ||
|p22= turret: | |p22= turret: [[Turret Path]] | ||
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists | |r2= [[Object]] - laser target or [[objNull]] if no laser target exists | ||
Latest revision as of 07:48, 2 January 2026
Description
- Description:
- Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Object - laser target or objNull if no laser target exists
Alternative Syntax
- Syntax:
- vehicle laserTarget turret
- Parameters:
- vehicle: Object - transport
- turret: Turret Path
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isLaserOn cursorTarget setMissileTarget
Notes
-
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