laserTarget: Difference between revisions

From Bohemia Interactive Community
m (Some wiki formatting)
mNo edit summary
 
Line 28: Line 28:
|p21= vehicle: [[Object]] - transport
|p21= vehicle: [[Object]] - transport


|p22= turret: [[Array]] format [[Turret Path]]
|p22= turret: [[Turret Path]]


|r2= [[Object]] - laser target or [[objNull]] if no laser target exists
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists

Latest revision as of 07:48, 2 January 2026

Hover & click on the images for description

Description

Description:
Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
Groups:
Weapons

Syntax

Syntax:
laserTarget entity
Parameters:
entity: Object - unit or vehicle
Return Value:
Object - laser target or objNull if no laser target exists

Alternative Syntax

Syntax:
vehicle laserTarget turret
Parameters:
vehicle: Object - transport
turret: Turret Path
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
isLaserOn cursorTarget setMissileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note