magazines: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *U([a-z])" to "$1 - u$2")  | 
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|s1= [[magazines]] vehicle  | |s1= [[magazines]] vehicle  | ||
|p1= vehicle: [[Object]] -   | |p1= vehicle: [[Object]] - unit or vehicle  | ||
|r1= [[Array]]  | |r1= [[Array]]  | ||
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|s2since= arma3 2.00  | |s2since= arma3 2.00  | ||
|p21= vehicle: [[Object]] -   | |p21= vehicle: [[Object]] - unit or vehicle  | ||
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines  | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines  | ||
Latest revision as of 14:45, 8 November 2023
Description
- Description:
 - Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
Alternative Syntax
- Syntax:
 - magazines [vehicle, includeEmpty]
 - Parameters:
 - vehicle: Object - unit or vehicle
 - includeEmpty: Boolean - (Optional, default false) true to include empty magazines
 - Return Value:
 - Array
 
Examples
- Example 1:
 
Additional Information
- See also:
 - currentMagazine magazinesTurret magazinesDetail magazinesAmmo magazinesAmmoFull ammo weapons backpacks
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Ceeeb
 - 
In 
 1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
 - Posted on 25 November 2011
 - Dr_Eyeball
 - This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Inventory
 - Command Group: Vehicle Inventory