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Lou Montana (talk | contribs) m (Fix Wikipedia link) |
Lou Montana (talk | contribs) m (Text replacement - "[[OFPEC tags" to "[[Scripting Tags") |
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It is also recommended to prefix '''global variable identifiers''' with '''your''' [[ | It is also recommended to prefix '''global variable identifiers''' with '''your''' [[Scripting Tags|tag]] in order to avoid any potential conflict between addons, scripts and missions: | ||
{{cc|'''{{Color|purple|Tag}}'''_identifier}} | {{cc|'''{{Color|purple|Tag}}'''_identifier}} | ||
<span style="color: purple; font-weight: bold">UNIQUETAG</span>_player = [[player]]; | <span style="color: purple; font-weight: bold">UNIQUETAG</span>_player = [[player]]; |
Latest revision as of 12:01, 2 October 2024
An Identifier is the name given to a variable that the scripter can choose: It is the name that identifies the variable.
Rules
Valid | Invalid |
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Binding rules for identifiers:
- Identifiers may consist of any ASCII text characters (a-z, A-Z), numbers (0-9) and underscores (_).
- Identifiers must not start with a number (e.g "9myVariable" is invalid).
- Identifiers of local variables must start with an underscore.
- Identifiers are case-insensitive.
- Identifiers cannot be the same as reserved words (e.g commands and functions).
Recommendations
It is recommended to write local variable identifiers in camel case syntax. This makes identifiers more readable:
It is also recommended to prefix global variable identifiers with your tag in order to avoid any potential conflict between addons, scripts and missions:
// Tag_identifier UNIQUETAG_player = player;