createTrigger: Difference between revisions
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| Creates a new trigger on the given position. | | Creates a new [[trigger]] on the given position. | ||
An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation <nowiki>=</nowiki> detector. | An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation <nowiki>=</nowiki> detector. |
Revision as of 09:16, 15 May 2007
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
trg=createTrigger["EmptyDetector",getPos player]; trg setTriggerArea[5,5,0,false];
trg setTriggerActivation["CIV","PRESENT",true];
trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerType
Notes
-
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