Reyhard/Sandbox/Character Gear Creation/Headgear – User

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{TOC|side}} == Tutorial Goal == In this tutorial you will learn about: * Importing your first FBX file * Adding sockets & skeleton * How to configure new weapon {{Feature|i...")
 
No edit summary
Line 1: Line 1:
{{TOC|side}}
{{TOC|side}}
== Tutorial Goal ==
== Tutorial Goal ==
In this tutorial you will learn about:
{{Messagebox|In this tutorial you will learn about:


* Importing your first FBX file
* Importing your first FBX file
* Adding sockets & skeleton
* Adding sockets & skeleton
* How to configure new weapon
* How to configure new weapon|💬|#CDF}}{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma Reforger:Weapon Modding|modded weapon tutorial]]''' to familiarize with some of the concepts present in the '''Workbench'''.}}
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}}


{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma Reforger:Weapon Modding|modded weapon tutorial]]''' to familiarize with some of the concepts present in the '''Workbench'''.}}
== Add New Helmet ==
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewWeapon|Arma Reforger Samples Github repository}}'''.|📥|orange}}
 
== Add New Weapon ==
{{Feature|informative|Preparation phase consist of things like:
{{Feature|informative|Preparation phase consist of things like:


* '''Preparing basic structure'''
* '''Preparing basic structure'''
* '''Preparing mesh'''
* '''Exporting mesh'''
}}
}}
== Structure Preparation ==
== Structure Preparation ==


While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - [[Arma_Reforger:Directory_Structure|Data (file) structure]] - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - [[Arma_Reforger:Directory_Structure|Data (file) structure]] - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.


Therefore, your first task will be preparing following file structure
Therefore, your first task will be preparing following file structure[[File:armareforger-new-helmet-file-structure.png]]
 
[[Image:armareforger-new-weapon-file-structure.png|1200px]]
 
 
== Creation Steps ==
== Creation Steps ==


* {{Link|Arma Reforger:Weapon Creation/Asset Preparation}}
#{{Link|Arma Reforger:Weapon Creation/Asset Preparation}}
* {{Link|Arma Reforger:Weapon Creation/Prefab Configuration}}
#{{Link|Arma Reforger:Weapon Creation/Prefab Configuration}}
 
Then you may want to see:
* {{Link|Arma Reforger:Weapon Animation}}
 
 
{{GameCategory|armaR|Modding|Tutorials|Assets}}
{{GameCategory|armaR|Modding|Tutorials|Assets}}

Revision as of 13:24, 9 August 2023

Tutorial Goal

💬
In this tutorial you will learn about:
  • Importing your first FBX file
  • Adding sockets & skeleton
  • How to configure new weapon
If you don't have any experience with Workbench yet, it is recommended to go through modded weapon tutorial to familiarize with some of the concepts present in the Workbench.
📥
Sources files for this tutorial can be found at Arma Reforger Samples Github repository.

Add New Helmet

Preparation phase consist of things like:
  • Preparing basic structure

Structure Preparation

While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.

Therefore, your first task will be preparing following file structurearmareforger-new-helmet-file-structure.png

Creation Steps

  1. Arma Reforger:Weapon Creation/Asset Preparation
  2. Arma Reforger:Weapon Creation/Prefab Configuration