Reyhard/Sandbox/Character Gear Creation/Headgear – User

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#{{Link|Arma Reforger:Weapon Creation/Asset Preparation}}
#{{Link|Arma Reforger:Weapon Creation/Asset Preparation}}
#{{Link|Arma Reforger:Weapon Creation/Prefab Configuration}}
#{{Link|Arma Reforger:Weapon Creation/Prefab Configuration}}
{{GameCategory|armaR|Modding|Tutorials|Assets}}

Latest revision as of 13:45, 9 August 2023

Tutorial Goal

💬
In this tutorial you will learn about:
  • Importing your first FBX file
  • Adding sockets & skeleton
  • How to configure new weapon
If you don't have any experience with Workbench yet, it is recommended to go through modded weapon tutorial to familiarize with some of the concepts present in the Workbench.
📥
Sources files for this tutorial can be found at Arma Reforger Samples Github repository.

Add New Helmet

Preparation phase consist of things like:
  • Preparing basic structure

Structure Preparation

While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.

Therefore, your first task will be preparing following file structure

armareforger-new-helmet-file-structure.png

Creation Steps

  1. Arma Reforger:Weapon Creation/Asset Preparation
  2. Arma Reforger:Weapon Creation/Prefab Configuration