currentZeroing: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2")
(Add 2.20 fixes)
Line 9: Line 9:
|game3= arma3
|game3= arma3
|version3= 0.50
|version3= 0.50
|arg= local


|gr1= Weapons
|gr1= Weapons
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|s1= [[currentZeroing]] object
|s1= [[currentZeroing]] object


|p1= object: [[Object]] - unit or vehicle
|p1= object: [[Object]] - unit (vehicles are not supported)


|r1= [[Number]]
|r1= [[Number]]
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|s2since= arma3 2.04
|s2since= arma3 2.04


|p21= object: [[Object]] - unit or vehicle
|p21= object: [[Object]] - unit (vehicles are not supported)


|p22= weaponClass: [[String]] - class name of weapon
|p22= weaponClass: [[String]] - class name of weapon
Line 31: Line 33:


|r2= [[Array]] in format:
|r2= [[Array]] in format:
* 0: [[Number]] - distance
* 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value)
* 1: [[Number]] - zeroingIndex
* 1: [[Number]] - zeroingIndex
** 0 ≙ 50 m
** 0 ≙ 50 m
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** 2 ≙ 150 m
** 2 ≙ 150 m
** ...
** ...
** -1 for laser rangefinding


|x1= <sqf>private _zeroing = currentZeroing player;</sqf>
|x1= <sqf>private _zeroing = currentZeroing player;</sqf>

Revision as of 17:43, 7 March 2025

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit (vehicles are not supported)
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit (vehicles are not supported)
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array in format:
  • 0: Number - distance (Arma 3 logo black.png 2.20 supports laser rangefinder value)
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...
    • -1 for laser rangefinding

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];

Additional Information

See also:
setWeaponZeroing

Notes

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