BIS fnc moduleLightning: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2")
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|descr= Zeus lightning strike.
|descr= Zeus lightning strike.
{{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}}
{{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}}
|exec= spawn


|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]
|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]

Revision as of 13:51, 26 June 2025

Hover & click on the images for description

Description

Description:
Zeus lightning strike.
Note that target will be deleted by the function (part of how Zeus modules work).
Execution:
spawn
Groups:
Modules

Syntax

Syntax:
[target, nil, activate] call BIS_fnc_moduleLightning
Parameters:
target: Object - where the lightning bolt hits - will be deleted by the function!
nil: Nothing - not used
activate: Boolean - true to activate, false does nothing
Return Value:
Nothing

Examples

Example 1:
player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn // Who gets hit first? ;-) { { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 4); } forEach (allPlayers call BIS_fnc_arrayShuffle); };

Additional Information

See also:
Arma 3 Zeus

Notes

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