BIS fnc moduleLightning: Difference between revisions
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|descr= Zeus lightning strike. | |descr= Zeus lightning strike. | ||
{{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}} | {{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}} | ||
|exec= spawn | |||
|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]] | |s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]] |
Revision as of 13:51, 26 June 2025
Description
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - where the lightning bolt hits - will be deleted by the function!
- nil: Nothing - not used
- activate: Boolean - true to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
- player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
Additional Information
- See also:
- Arma 3 Zeus
Notes
-
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