preloadCamera: Difference between revisions

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m (actually reverting my own change ;))
mNo edit summary
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| Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved.
| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.


Should be used before any abrupt camera change/cut.
Should be used before any abrupt camera change/cut.
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| '''preloadCamera''' position |= Syntax
| [[Boolean]] <nowiki>=</nowiki> '''preloadCamera''' [[Position]]|= Syntax
 
|p1= position: [[Array]] |= Parameter 1


| [[Boolean]] |= Return value
| [[Boolean]] |= Return value

Revision as of 07:53, 29 August 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = preloadCamera Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2" }

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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