ctrlMapMouseOver: Difference between revisions

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m (sa)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 32: Line 32:
* ["customMark"]
* ["customMark"]


|x1= <sqf>(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
|x1= <sqf>
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];


_mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then
_mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then
Line 52: Line 53:
//--- Waypoint
//--- Waypoint
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"];
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"];
};</sqf>
};
</sqf>


|x2= <sqf>onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};</sqf>
|x2= <sqf>onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};</sqf>

Latest revision as of 20:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode.
Groups:
GUI Control - Map

Syntax

Syntax:
ctrlMapMouseOver control
Parameters:
control: Control - map control
Return Value:
Array - possible values:

Examples

Example 1:
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"]; _mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then { ctrlMapMouseOver (uiNamespace getVariable "_map") } else { [""] }; if (_mouseover select 0 == "task" && str(_logic getVariable "onTaskAssigned") != str{}) then { //--- Task (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overMission"]; } else { //--- Waypoint (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"]; };
Example 2:
onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};

Additional Information

See also:
findDisplay displayCtrl BIS_fnc_createTooltip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note