BIS_fnc_createTooltip

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Shows group tooltip. Adapted for Tac Ops DLC for use in the animated briefings.
a3 bis fnc createTooltip.jpg
Execution:
call
Groups:
GUI

Syntax

Syntax:
[input, display, mousePos] call BIS_fnc_createTooltip
Parameters:
input: Array format [config, parameters]:
display: Display - display where tooltip controls group is created
mousePos: Array - mouse position in format [x, y]
Return Value:
Boolean

Examples

Example 1:
// enable icons in 2D and 3D setGroupIconsVisible [true, true]; setGroupIconsSelectable true; // add the icon for all existing groups private _group = group player; private _color = [side _group, false] call BIS_fnc_sideColor; _group addGroupIcon ["o_inf", [0, 0]]; _group setGroupIconParams [_color, groupID _group, 1, true]; // show tooltip when hovering over group icon of player group addMissionEventHandler ["GroupIconOverEnter", { [configFile >> "CfgORBAT" >> "BIS" >> "I_AAF", findDisplay 12, getMousePosition] call BIS_fnc_createTooltip; }]; // remove tooltip when leaving group icon area addMissionEventHandler ["GroupIconOverLeave", { [nil, findDisplay 12, getMousePosition] call BIS_fnc_createTooltip; }];
Example 2:
private _marker = createMarker ["marker_0", [worldSize / 2, worldSize / 2]]; _marker setMarkerType "flag_Germany"; _marker setMarkerText "GERMANY"; _marker = createMarker ["marker_1", [worldSize / 1.5, worldSize / 1.5]]; _marker setMarkerType "flag_Altis"; _marker setMarkerText "ALTIS"; findDisplay 12 displayCtrl 51 ctrlAddEventHandler [ "draw", { params ["_ctrlMap"]; ctrlMapMouseOver _ctrlMap params [["_type", ""], ["_markerName", ""]]; if (_type == "marker") then { private _markerTexture = getText (configFile >> "CfgMarkers" >> markerType _markerName >> "icon"); private _markerText = markerText _markerName; [[nil, nil, _markerName, nil, _markerTexture, nil, nil, nil, _markerText, nil, nil, "Some Description"], findDisplay 12, getMousePosition] call BIS_fnc_createTooltip; } else { [nil, findDisplay 12, getMousePosition] call BIS_fnc_createTooltip; }; } ];

Additional Information

See also:
BIS_fnc_ORBATGetGroupParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note