canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "since= Arma3" to "since= arma3") |
Hypoxic125 (talk | contribs) (Added potential warning message: bad vehicle type if empty string is passed) |
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|descr= Checks if given object can be stored into soldier's uniform. | |descr= Checks if given object can be stored into soldier's uniform. | ||
{{Feature|important| | |||
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog: | |||
[[File:a3 warning badvehicletype.jpg|none|400px|alt=Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]] | |||
This message will show once per mission restart. | |||
}} | |||
|s1= unit [[canAddItemToUniform]] item | |s1= unit [[canAddItemToUniform]] item |
Revision as of 17:27, 25 May 2024
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToVest
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note