landAt: Difference between revisions

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|r3= [[Boolean]] - Returns [[true]] if landing command was issued successfully. [[false]] if failed.
|r3= [[Boolean]] - Returns [[true]] if landing command was issued successfully. [[false]] if failed.
|s4= [[landAt]] heli
|s4since= arma3 2.20
|p51= heli: [[Object]] - Helicopter/VTOL aircraft
|r4= [[Array]] - in format [landMode, landResult, landPosition] where
* landMode: [[String]] - one of the following: "None", "Land", "GetIn", "GetOut" or "".
* landResult: [[String]] - one of the following: "Found", "NotFound", "NotReady" or "".
* landPosition: [[Array]] - in format [[PositionWorld]].


|x1= <sqf>_plane1 landAt 1;</sqf>
|x1= <sqf>_plane1 landAt 1;</sqf>

Revision as of 13:07, 30 December 2024

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
  • Arma 3 logo black.png1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2
  • Arma 3 logo black.png2.18 it is also possible to make a helicopter land at a specific helipad.
To make a helicopter land, see the land command.
Groups:
Unit ControlRoads and Airports

Syntax 1

Syntax:
plane landAt ID
Parameters:
plane: Object - a plane
ID: Number - Airport ID
Return Value:
Nothing

Syntax 2

Syntax:
plane landAt airportObject
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Syntax 3

Syntax:
heli landAt [heliPad, mode]
Parameters:
heli: Object - Helicopter/VTOL aircraft
heliPad: Object - A helipad object (can be an invisible helipad)
mode: String - Landing mode. See the land command
heli: Object - Helicopter/VTOL aircraft
Return Value:
Boolean - Returns true if landing command was issued successfully. false if failed.

Syntax 4

Syntax:
landAt heli
Return Value:
Array - in format [landMode, landResult, landPosition] where
  • landMode: String - one of the following: "None", "Land", "GetIn", "GetOut" or "".
  • landResult: String - one of the following: "Found", "NotFound", "NotReady" or "".
  • landPosition: Array - in format PositionWorld.

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Example 3:
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];

Additional Information

See also:
Arma: Airport IDs land setAirportSide assignToAirport allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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