missileState: Difference between revisions
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* engineState: [[String]] - one of the "INIT", "THRUST", "FLY" or "".<br> | * engineState: [[String]] - one of the "INIT", "THRUST", "FLY" or "".<br> | ||
* lockState: [[String]] - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "". | * lockState: [[String]] - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "". | ||
* flightState: [[String]] - | * flightState: [[String]] - one of the "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "". LOAL stands for "Lock-on after launch". | ||
|x1= <sqf>_state = missileState missile1;</sqf> | |x1= <sqf>_state = missileState missile1;</sqf> |
Revision as of 23:05, 3 July 2024
Description
- Description:
- Returns engine and target lock states of the given guided missile.
- Groups:
- Weapons
Syntax
- Syntax:
- missileState munition
- Parameters:
- munition: Object - missile
- Return Value:
- Array - in format [engineState, lockState, flightState], where:
- engineState: String - one of the "INIT", "THRUST", "FLY" or "".
- lockState: String - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "".
- flightState: String - one of the "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "". LOAL stands for "Lock-on after launch".
- engineState: String - one of the "INIT", "THRUST", "FLY" or "".
Examples
- Example 1:
Additional Information
Notes
-
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