simulCloudOcclusion: Difference between revisions

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m (Text replacement - "|edeneditor" to "|Eden Editor")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 21: Line 21:
* [[Boolean]] - Returns [[false]] if simulWeather is disabled
* [[Boolean]] - Returns [[false]] if simulWeather is disabled


|x1= <sqf>private _posPlayer = getPos player;
|x1= <sqf>
private _posPlayer = getPos player;
private _posAbovePlayer = +_posPlayer; _posAbovePlayer set [2,200];
private _posAbovePlayer = +_posPlayer; _posAbovePlayer set [2,200];
simulCloudOcclusion [_posPlayer, _posAbovePlayer];</sqf>
simulCloudOcclusion [_posPlayer, _posAbovePlayer];
</sqf>


|seealso= [[setSimulWeatherLayers]] [[simulCloudDensity]] [[simulInClouds]]
|seealso= [[setSimulWeatherLayers]] [[simulCloudDensity]] [[simulInClouds]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns clouds occlusion between two given points.
Problems:
Eden Editor
SimulWeather seems to be disabled in Eden Editor and scenario preview.
Groups:
Environment

Syntax

Syntax:
simulCloudOcclusion [pos1, pos2]
Parameters:
pos1: Position
pos2: Position
Return Value:
  • Number - (0 - no clouds, 1 - full clouds)
  • Nothing - If arguments are incorrect
  • Boolean - Returns false if simulWeather is disabled

Examples

Example 1:
private _posPlayer = getPos player; private _posAbovePlayer = +_posPlayer; _posAbovePlayer set [2,200]; simulCloudOcclusion [_posPlayer, _posAbovePlayer];

Additional Information

See also:
setSimulWeatherLayers simulCloudDensity simulInClouds

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 8 August, 2014 - 12:17
Waffle SS.
The simulCloudOcclusion command is not recognized on dedicated servers, and will produce an error. If you use this command, it cannot be anywhere within a script that is run on the dedicated server, or the entire script will halt. To get around this, you can use:
if !isDedicated then {[] execVM "simulCloudOcclusionScript.sqf"};