setPhysicsCollisionFlag: Difference between revisions

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|p1= object: [[Object]]
|p1= object: [[Object]]
|p1= value: [[Boolean]] - [[true]] enables collision, and [[false]] disables it.
|p2= value: [[Boolean]] - [[true]] enables collision, and [[false]] disables it.
|r1= [[Nothing]]
|r1= [[Nothing]]


|seealso= [[hideObject]] [[isObjectHidden]] [[getPhysicsCollisionFlag]] [[disableCollisionWith]] [[enableCollisionWith]]
|seealso= [[hideObject]] [[isObjectHidden]] [[getPhysicsCollisionFlag]] [[disableCollisionWith]] [[enableCollisionWith]]
}}
}}

Revision as of 22:12, 14 July 2024

Hover & click on the images for description

Description

Description:
Sets physics collision flags.
This command only disables collision (PhysX and Geometry LODs). Roadway LOD interactions are not affected. For example, if collision is disabled for a house, it is still possible to walk on its floors, but you can walk through its walls. Use the allLODs command to check if an object has a roadway LOD (normally, if an object is intended to be walkable, it does have a roadway LOD)
Groups:
Object Manipulation

Syntax

Syntax:
object setPhysicsCollisionFlag value
Parameters:
object: Object
value: Boolean - true enables collision, and false disables it.
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
hideObject isObjectHidden getPhysicsCollisionFlag disableCollisionWith enableCollisionWith

Notes

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