visibleMap: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>if (visibleMap) then {hint "You're showing the map !"};</sqf> | |x1= <sqf>if (visibleMap) then { hint "You're showing the map !" };</sqf> | ||
|seealso= [[forceMap]] [[openMap]] | |seealso= [[forceMap]] [[openMap]] | ||
}} | }} | ||
{{Note | |||
|user = 3.JgKp James | |||
|timestamp= 20171113151400 | |||
|text= [[visibleMap]] does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. | |||
Some of these cases can be covered with an [[addMissionEventHandler]] of type [[Arma 3: Mission Event Handlers#Map|"Map"]]. | |||
[[visibleMap]] does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. | |||
Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map". | |||
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like: | Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like: | ||
<sqf> | <sqf> | ||
// update marker as long as map is open (works for | // update marker as long as map is open (works for UAV stations as well) | ||
J_myGPSEH = addMissionEventHandler ["Map", { | J_myGPSEH = addMissionEventHandler ["Map", { | ||
Line 51: | Line 48: | ||
/* Triggered when map is opened or closed either by user action or script command openMap. */ | /* Triggered when map is opened or closed either by user action or script command openMap. */ | ||
0 spawn { | 0 spawn { | ||
waitUntil { | |||
// ... // do something as long as map is open | |||
not J_var_GPSOn; | |||
}; | |||
}; | }; | ||
} | |||
else | |||
{ | |||
J_var_GPSOn = false; | J_var_GPSOn = false; | ||
systemChat "GPS inactive"; | systemChat "GPS inactive"; | ||
Line 62: | Line 61: | ||
}]; | }]; | ||
</sqf> | </sqf> | ||
}} | |||
Latest revision as of 19:58, 30 August 2025
Description
- Description:
- Return true if the main map is shown (active). In Arma 3 it also returns true if the respawn screen map is visible.
- Groups:
- MapInteraction
Syntax
- Syntax:
- visibleMap
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 13, 2017 - 15:14 (UTC)
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog.
Some of these cases can be covered with an addMissionEventHandler of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for UAV stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ 0 spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn; }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];