setWaypointCombatMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Dr Eyeball (talk | contribs) (add combat mode descriptions) |
||
Line 9: | Line 9: | ||
| The group combat mode is switched when the waypoint becomes active. | | The group combat mode is switched when the waypoint becomes active. | ||
Possible values are: "NO CHANGE" | Possible mode values are: | ||
* '''"NO CHANGE"''' (No change) | |||
* '''"BLUE"''' (Never fire) | |||
* '''"GREEN"''' (Hold fire - defend only) | |||
* '''"WHITE"''' (Hold fire, engage at will) | |||
* '''"YELLOW"''' (Fire at will) | |||
* '''"RED"''' (Fire at will, engage at will) | |||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:17, 2 September 2008
Description
- Description:
- The group combat mode is switched when the waypoint becomes active.
Possible mode values are:
- "NO CHANGE" (No change)
- "BLUE" (Never fire)
- "GREEN" (Hold fire - defend only)
- "WHITE" (Hold fire, engage at will)
- "YELLOW" (Fire at will)
- "RED" (Fire at will, engage at will)
- Groups:
- Uncategorised
Syntax
- Syntax:
- Waypoint setWaypointCombatMode "mode"
- Parameters:
- Waypoint: Array
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointCombatMode "RED"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note