setTurretLimits: Difference between revisions

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|eff= global
|eff= global


|descr= Sets the rotation and elevation limits for the given turret. The limits can only be set within the limits defined in config and cannot exceed them. To reset to config defaults pass the turret argument only (Example 2).
|descr= Sets the rotation and elevation limits for the given turret. The limits are relative to model position of the turret. For example to allow 360 degree turning it is enough to set turn limits to (-180, 180). The limits can only be set within the limits defined in config and cannot exceed them. To reset to config defaults pass the turret argument only (Example 2).


|gr1= Turrets
|gr1= Turrets

Revision as of 21:06, 21 October 2025

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Description

Description:
Sets the rotation and elevation limits for the given turret. The limits are relative to model position of the turret. For example to allow 360 degree turning it is enough to set turn limits to (-180, 180). The limits can only be set within the limits defined in config and cannot exceed them. To reset to config defaults pass the turret argument only (Example 2).
Groups:
Turrets

Syntax

Syntax:
vehicle setTurretLimits [turret, minTurn, maxTurn, minElev, maxElev]
Parameters:
vehicle: Object - vehicle the turret belongs to
turret: Array - turret path
minTurn: Number - (Optional) from 0 to -angle in degrees (left)
maxTurn: Number - (Optional) from 0 to +angle in degrees (right)
minElev: Number - (Optional) from 0 to -angle in degrees (down)
maxElev: Number - (Optional) from 0 to +angle in degrees (up)
Return Value:
Nothing

Examples

Example 1:
m2 setTurretLimits [[0], -45, 45, -10, 10];
Example 2:
m2 setTurretLimits [[0]]; //reset

Additional Information

See also:
getTurretLimits setTurretOpticsMode turretLocal selectWeaponTurret

Notes

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