needReload: Difference between revisions
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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|p21= entity: [[Object]] - unit or vehicle | |p21= entity: [[Object]] - unit or vehicle | ||
|p22= muzzle: [[String]] - muzzle to check | |p22= muzzle: [[String]] - muzzle to check. "" to check all muzzles | ||
|r2= [[Number]] - range: 0-1, 0: full mag, 1: empty mag | |r2= [[Number]] - range: 0-1, 0: full mag, 1: empty mag | ||
Latest revision as of 12:29, 14 October 2025
Description
- Description:
- Returns how much vehicle wants to reload its weapons.
- Groups:
- Weapons
Syntax
- Syntax:
- needReload entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Number - range: 0-1, 0: full mag, 1: empty mag
Alternative Syntax
- Syntax:
- entity needReload muzzle
- Parameters:
- entity: Object - unit or vehicle
- muzzle: String - muzzle to check. "" to check all muzzles
- Return Value:
- Number - range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- needService reload reloadEnabled enableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons