currentZeroing: Difference between revisions
BrettMayson (talk | contribs) No edit summary |
m (return value formatting for HEMTT) |
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|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | |p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | ||
|r2= [[Array]] | |r2= [[Array]] with [distance, zeroingIndex] | ||
* | * distance: [[Number]] - distance in meters, Since {{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value | ||
* | * zeroingIndex: [[Number]] - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding | ||
|x1= <sqf>private _zeroing = currentZeroing player;</sqf> | |x1= <sqf>private _zeroing = currentZeroing player;</sqf> | ||
Latest revision as of 19:08, 3 May 2026
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - unit (vehicles are not supported)
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - unit (vehicles are not supported)
- weaponClass: String - class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
- Return Value:
- Array with [distance, zeroingIndex]
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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