currentZeroing: Difference between revisions

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m (return value formatting for HEMTT)
 
Line 32: Line 32:
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname


|r2= [[Array]] format:
|r2= [[Array]] with [distance, zeroingIndex]
* 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value)
* distance: [[Number]] - distance in meters, Since {{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value
* 1: [[Number]] - zeroingIndex
* zeroingIndex: [[Number]] - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding
** 0 ≙ 50 m
** 1 ≙ 100 m
** 2 ≙ 150 m
** ...
** -1 for laser rangefinding


|x1= <sqf>private _zeroing = currentZeroing player;</sqf>
|x1= <sqf>private _zeroing = currentZeroing player;</sqf>

Latest revision as of 19:08, 3 May 2026

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit (vehicles are not supported)
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit (vehicles are not supported)
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array with [distance, zeroingIndex]
  • distance: Number - distance in meters, Since Arma 3 logo black.png 2.20 supports laser rangefinder value
  • zeroingIndex: Number - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];
Example 3:
private _zeroing = currentZeroing myVehicle; // does not work private _zeroing = currentZeroing gunner myVehicle; // works

Additional Information

See also:
setWeaponZeroing

Notes

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