captive: Difference between revisions

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[[Category:Scripting Commands|C]]
[[Category:Scripting Commands|CAPTIVE]]
[[Category:Scripting Commands OFP 1.97|C]]
[[Category:Scripting Commands OFP 1.97|CAPTIVE]]
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands OFP 1.46|CAPTIVE]]
[[Category:Scripting Commands ArmA|C]]
[[Category:Scripting Commands ArmA|CAPTIVE]]





Revision as of 13:32, 4 May 2006


captive unit


Operand types:

unit: Object

Type of returned value:

Boolean

Description:

Check if unit is captive.

If unit is a vehicle, its commander is checked.


Example:

? !(captive player) : goto "run"


Comments:

Use setCaptive to make a unit captive.