captive: Difference between revisions
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[[Category:Scripting Commands| | [[Category:Scripting Commands|CAPTIVE]] | ||
[[Category:Scripting Commands OFP 1.97| | [[Category:Scripting Commands OFP 1.97|CAPTIVE]] | ||
[[Category:Scripting Commands OFP 1.46| | [[Category:Scripting Commands OFP 1.46|CAPTIVE]] | ||
[[Category:Scripting Commands ArmA| | [[Category:Scripting Commands ArmA|CAPTIVE]] | ||
Revision as of 13:32, 4 May 2006
captive unit
Operand types:
unit: Object
Type of returned value:
Description:
Check if unit is captive.
If unit is a vehicle, its commander is checked.
Example:
? !(captive player) : goto "run"
Comments:
Use setCaptive to make a unit captive.