setVectorDir: Difference between revisions

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m (Can only influence pitch)
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
setVectorDir can only influence an object's pitch. It can not influence bank. Example:
    player setVectorDir [0,0,1]
    If the player is facing 0 degrees (north), then this will do NOTHING.
    If the player is facing 90 degrees (east), then this will make him pitch 90 degrees up.
--[[User:General Barron|General Barron]] 21:06, 3 March 2009 (CET)
<dd class="notedate">Posted on March 16, 2008 - 09:50</dd>
<dd class="notedate">Posted on March 16, 2008 - 09:50</dd>
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Command can be also used to rotate camera in all three axis.</dd>
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Command can be also used to rotate camera in all three axis.</dd>

Revision as of 21:06, 3 March 2009

-wrong parameter ("Arma") defined!- 1.00
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Description

Description:
Set object's direction vector. Up vector will remain unchanged.
Groups:
Uncategorised

Syntax

Syntax:
object setVectorDir [x, z, y]
Parameters:
object: Object
[x, z, y]: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
vectorUpsetVectorUpvectorDirsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

setVectorDir can only influence an object's pitch. It can not influence bank. Example: player setVectorDir [0,0,1] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him pitch 90 degrees up. --General Barron 21:06, 3 March 2009 (CET)
Posted on March 16, 2008 - 09:50
Str
Command can be also used to rotate camera in all three axis.

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