preloadCamera: Difference between revisions
|  (add. ArmA2 classification) |  (add. classification) | ||
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| [[Category:Scripting Commands ArmA|PRELOADCAMERA]] | [[Category:Scripting Commands ArmA|PRELOADCAMERA]] | ||
| [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
| [[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] | |||
Revision as of 01:37, 2 December 2009
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
