attachTo: Difference between revisions

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(add. classification)
(Offset is optional too)
Line 14: Line 14:
|p1=  Object: [[Object]] or [[player]] |= Parameter 1
|p1=  Object: [[Object]] or [[player]] |= Parameter 1
|p2=  TObject: [[Object]] or [[player]] |= Parameter 2
|p2=  TObject: [[Object]] or [[player]] |= Parameter 2
|p3=  Offset: [[Array]] - format [[Position]] |= Parameter 3
|p3=  Offset: [[Array]] - format [[Position]] - (optional) |= Parameter 3
|p4=  MemPoint: [[String]] - (optional) |= Parameter 4
|p4=  MemPoint: [[String]] - (optional) |= Parameter 4


Line 23: Line 23:
|x1= <pre>player attachTo [car,[0,0,1]]; </pre> |= Example 1
|x1= <pre>player attachTo [car,[0,0,1]]; </pre> |= Example 1
|x2= <pre>player attachTo [tank,[0,-1,0],"Usti hlavne"]; </pre> |= Example 2
|x2= <pre>player attachTo [tank,[0,-1,0],"Usti hlavne"]; </pre> |= Example 2
|x3= <pre>ammoCrate attachTo [player]; </pre> |= Example 3
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Revision as of 08:16, 13 February 2011

Hover & click on the images for description

Description

Description:
Attaches an object to another object. The offset is applied to the object center unless a memory point is provided.
Multiplayer:
Only has to be executed on one client.
Groups:
Uncategorised

Syntax

Syntax:
Object attachTo [TObject, Offset, MemPoint]
Parameters:
Object: Object or player
TObject: Object or player
Offset: Array - format Position - (optional)
MemPoint: String - (optional)
Return Value:
Nothing

Examples

Example 1:
player attachTo [car,[0,0,1]]; 
Example 2:
player attachTo [tank,[0,-1,0],"Usti hlavne"]; 
Example 3:
ammoCrate attachTo [player]; 

Additional Information

See also:
detach

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 6, 2009 - 13:47
IceShade
You can use setDir to change the direction of the attached object. The direction is relative to the object you attach it to, so setDir 180 won't point to the south but to the rear of the object you attach it to. Use setPos to synchronize the direction of the object in a network game. Example code: Object setDir 180; Object setpos getpos Object;

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