selectPlayer: Difference between revisions
Jump to navigation
Jump to search
(add. classification) |
No edit summary |
||
Line 27: | Line 27: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
selectPlayer brings some Problems with it: | |||
MP-Section: In Multiplayer section you can use it, but be careful! | |||
If the unit of "selectPlayer unit" is not local, you will be in the body of the "unit", but you don't have the control about the unit. The Control of the Unit lies there, were the unit is local too (for example a server, if the Leader unit is on the server, or another client, if the Leader or first client of a unit is in its group). | |||
The second problem is the Identity: if your old unit dies - it will count also to your Identity. | |||
The third problem is: Your old Unit will still be identifiable as you (means if you aim at the unit). Your new Unit will keep it's name, face and voice (face is settable dynamically, name, voice and glasses have to be defined before mission started in the description.ext). | |||
fourth problem: If you want to chat - the name of your new unit will be used as writer | |||
SP-Section: | |||
locality doesn't matter in SP because all units are local, but: | |||
Maybe Points-sharing for Missiongoals and Kills may not work correctly. | |||
The thrid problem of MP is also in Single Player. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 23:09, 2 March 2010
Description
- Description:
- Switch player to given person.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
selectPlayer _aPerson
Additional Information
- See also:
- switchCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
selectPlayer brings some Problems with it:
MP-Section: In Multiplayer section you can use it, but be careful!
If the unit of "selectPlayer unit" is not local, you will be in the body of the "unit", but you don't have the control about the unit. The Control of the Unit lies there, were the unit is local too (for example a server, if the Leader unit is on the server, or another client, if the Leader or first client of a unit is in its group).
The second problem is the Identity: if your old unit dies - it will count also to your Identity.
The third problem is: Your old Unit will still be identifiable as you (means if you aim at the unit). Your new Unit will keep it's name, face and voice (face is settable dynamically, name, voice and glasses have to be defined before mission started in the description.ext).
fourth problem: If you want to chat - the name of your new unit will be used as writer
SP-Section:
locality doesn't matter in SP because all units are local, but:
Maybe Points-sharing for Missiongoals and Kills may not work correctly.
The thrid problem of MP is also in Single Player.