triggerAttachVehicle: Difference between revisions
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				 (example to detach, see also)  | 
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|Specifies the entity which will activate the selected trigger.<br>  | |Specifies the entity which will activate the selected trigger.<br>  | ||
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle.    | *If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).  | ||
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.    | *If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.    | ||
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.    | *If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.    | ||
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____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>]</nowiki></code> |= Example 1  | |x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>];</nowiki></code> |= Example 1  | ||
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |= Example 2  | |||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|  |= See also  | | [[triggerAttachedVehicle]]  |= See also  | ||
}}  | }}  | ||
Revision as of 03:53, 8 November 2010
Description
- Description:
 - Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
 - If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
 - If [vehicle] is given, the trigger is coupled to the vehicle or its group.
 - When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
 
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - triggerName triggerAttachVehicle [] or [vehicle]
 - Parameters:
 - triggerName: Object
 - [] or [vehicle]: Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 trigger triggerAttachVehicle [player];- Example 2:
 trigger triggerAttachVehicle [];
Additional Information
- See also:
 - triggerAttachedVehicle
 
Notes
- 
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