selectNoPlayer: Difference between revisions
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[[player|Player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. | [[player|Player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. Using [[objNull]] won't cut it in this case. | ||
--[[User:Worldeater|Worldeater]] 09:48, 15 October 2010 (CEST) | --[[User:Worldeater|Worldeater]] 09:48, 15 October 2010 (CEST) | ||
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Revision as of 09:21, 15 October 2010
Description
- Description:
- Switch player to no unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
(example)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.
--Worldeater 09:48, 15 October 2010 (CEST)