getDammage: Difference between revisions

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<dt class="note">'''[[User:UNN|UNN]]'''</dt><dd class="note">
<dt class="note">'''[[User:UNN|UNN]]'''<dd class="note">
Vehicles repaired in game with the Repair trucks e.t.c never get completely repaired. After being repaired, rather than returning 0 when the [[damage]] command is called. They return a value equal to or less than 0.09.  
Vehicles repaired in game with the Repair trucks e.t.c never get completely repaired. After being repaired, rather than returning 0 when the [[damage]] command is called. They return a value equal to or less than 0.09.  


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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
<dd class="note">
In '''OFP 1.96''', it is possible for a unit to be dead and still return a getDammage value well below 1. Use ![[alive]] to check if a unit is dead.
In '''OFP 1.96''', it is possible for a unit to be dead and still return a getDammage value well below 1. Use ![[alive]] to check if a unit is dead.

Revision as of 13:29, 21 October 2011

Hover & click on the images for description

Description

Description:
Returns the object damage in the range from 0 to 1.
Groups:
Uncategorised

Syntax

Syntax:
Number = getDammage object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_damage= getDammage player

Additional Information

See also:
damagesetDamagesetDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

--Demonized 13:10, 9 May 2011 (CEST)
getDammage and damage works fine when used on damaged vehicles after a repair from a repairtruck when used in A2 CO patch 1.59.
UNN
Vehicles repaired in game with the Repair trucks e.t.c never get completely repaired. After being repaired, rather than returning 0 when the damage command is called. They return a value equal to or less than 0.09. Consequently any vehicle flagged as immobile (as indicated by the canMove command), remains so. At least as far as the AI are concerned. The AI will refuse to board an immobile vehicle or eject straight after boarding. Players remain unaffected and can drive the vehicle as normal. To circumvent this, use setDamage 0 on the vehicle in question, to allow the AI to board.
Ceeeb
In OFP 1.96, it is possible for a unit to be dead and still return a getDammage value well below 1. Use !alive to check if a unit is dead.

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