reveal: Difference between revisions
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(Added note about reveal being useful after setPos) |
(Added note about reveal use to nearTargets relation.) |
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<dt class="note">'''[[User:kju|kju]]''' | <dt class="note">'''[[User:kju|kju]]''' | ||
<dd class="note">The same idea from Doolittle's note applies to beaming of units. If you [[setPos]] an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker. | <dd class="note">The same idea from Doolittle's note applies to beaming of units. If you [[setPos]] an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker. | ||
<dd class="notedate">Posted on January 15, 2012 | |||
<dt class="note">'''[[User:kju|kju]]''' | |||
<dd class="note">Revealing a targetUnit will also add it to [[nearTargets]] database of the given sourceUnit. The quality/detail level of the info depends on the [[knowsAbout]] value used with reveal. More detail in the [[nearTargets]] page. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 17:43, 15 January 2012
Description
- Description:
- Reveals a unit to a group or another unit. The knowledge value will be set to the highest level any unit of the revealing side has about the revealed unit. If the revealing side has no knowledge about the revealed unit, the value will be set to 1. Since ARMA 2 OA 1.60 the alternative syntax is available. Values greater than or equal 1.5 reveal the side of the unit, too. The knowledge level can only be increased, not decreased by this command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName reveal unitName
- Parameters:
- groupName: Object or Group which receives revealing information
- unitName: Object which is revealed
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- groupName reveal [unitName, accuracy]
- Parameters:
- groupName: Object or Group which receives revealing information
- unitName: Object which is revealed
- accuracy: Number - knowledge value, clamped to 0...4 range
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne reveal _soldierTwo; //soldierOne received information about soldierTwo
- Example 2:
player reveal cursorTarget; //player receives information about the object below its cursor
- Example 3:
_soldierOne reveal [_soldierTwo, 1.5];
Additional Information
- See also:
- nearTargetsknowsAbout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 15, 2007
- Ceeeb
- In OFP v1.96, When a target is revealed to a unit, it's knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See knowsAbout for more details about knowsAbout ratings and limitations.
- Posted on January 24, 2008
- Doolittle
- Use reveal to allow client to see a created vehicle faster - the associated menu interaction will become available therefore, like the player has option to get in sooner. _tank = "M1A1" createVehicle (position player); player reveal _tank; //get in user actions become available instantly
- Posted on January 15, 2012
- kju
- The same idea from Doolittle's note applies to beaming of units. If you setPos an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker.
- Posted on January 15, 2012
- kju
- Revealing a targetUnit will also add it to nearTargets database of the given sourceUnit. The quality/detail level of the info depends on the knowsAbout value used with reveal. More detail in the nearTargets page.
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters