preloadCamera: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
m (preloadCamera) |
||
Line 42: | Line 42: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Camera Control|preloadCamera]] |
Revision as of 16:44, 14 September 2014
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note