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Dr Eyeball (talk | contribs) m (see also) |
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on May 18, 2017 - 18:19 (UTC)</dd> | |||
<dt class="note">[[User:IT07|IT07]]</dt> | |||
<dd class="note"> | |||
This command can not be used to re-execute scopes in which command is inside of. Example: | |||
<code>scopeName "whatever"; | |||
if true then { | |||
breakTo "whatever" | |||
}; | |||
</code> | |||
The example above will not make the engine jump back to line 1 and re-execute the 2nd line. Instead, it will just jump across line 2 to line 5 if it [ line 5 ] exists. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 19:19, 18 May 2017
Description
- Description:
- Breaks block to scope named name. Nil is returned. Scope name can be assigned using scopeName command.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
scopeName "main"; while {true} do { scopeName "loop1"; while {true} do { scopeName "loop2"; if (condition1) then {breakTo "main"}; // Breaks all scopes and return to "main" if (condition2) then {breakOut "loop2"}; // Breaks scope named "loop2" sleep 1; }; sleep 1; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 18, 2017 - 18:19 (UTC)
- IT07
-
This command can not be used to re-execute scopes in which command is inside of. Example:
scopeName "whatever"; if true then { breakTo "whatever" };
The example above will not make the engine jump back to line 1 and re-execute the 2nd line. Instead, it will just jump across line 2 to line 5 if it [ line 5 ] exists.