setPos: Difference between revisions
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[[Category:Scripting Commands|SETPOS]] | [[Category:Scripting Commands|SETPOS]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|SETPOS]] | ||
[[Category:Scripting Commands OFP 1.46|SETPOS]] | [[Category:Scripting Commands OFP 1.46|SETPOS]] | ||
[[Category:Scripting Commands ArmA|SETPOS]] | [[Category:Scripting Commands ArmA|SETPOS]] |
Revision as of 20:32, 1 June 2006
obj setPos pos
Operand types:
obj: Object
pos: Array
Type of returned value:
Description:
Set object position.
Pos array format is Position.
See also getPos
Examples:
player setPos [ getPos player select 0, (getPos player select 1) + 10]
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5] .........Buries obj1 5 metres below ground level.
Comments:
Note that:
obj1 setPos [x,y,z]
Will place most objects z metres above ground level (negative numbers for underground).
But if obj1 is a trigger then it will be placed z metres above sea level.
This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound.
To move a trigger to a location at ground level:
triggername setPos [x,y,0]
triggername setPos [x,y,abs(getPos triggername select 2)]