drawRectangle: Difference between revisions
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| map '''drawRectangle''' [ | | map '''drawRectangle''' [c, a, b, angle, colour, fill] |= Syntax | ||
|p1= map: [[Control]] |= Parameter 1 | |p1= map: [[Control]] |= Parameter 1 | ||
|p2= | |p2= c: [[Array]] - centre of rectangle [[Position2D]], [[Position3D]], [[Object]] |= Parameter 2 | ||
|p3= a: [[Number]] |= Parameter 3 | |p3= a: [[Number]] - 1/2 height of rectangle (in metres)|= Parameter 3 | ||
|p4= b: [[Number]] |= Parameter 4 | |p4= b: [[Number]] - 1/2 width of rectangle (in metres) |= Parameter 4 | ||
|p5= angle: [[Number]] |= Parameter 5 | |p5= angle: [[Number]] - angle of rotation |= Parameter 5 | ||
|p6= | |p6= colour: [[Array]] - border colour [r,g,b,a]. If you are planning on using texture, set colour to white [1,1,1,1]|= Parameter 6 | ||
|p7= fill: [[String]] |= Parameter 7 | |p7= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. |= Parameter 7 | ||
| [[Nothing]] |= Return value | | [[Nothing]] | ||
<br><br>[[Image:drawRectangle.jpg|250px]]|= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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[0,0,1,1], | [0,0,1,1], | ||
"" | "" | ||
];</code>|= Example 1 | |||
|x2= <code>_ctrl [[drawRectangle]] [ | |||
[[player]], | |||
10, | |||
20, | |||
[[getDir]] [[player]], | |||
[1,1,1,1], | |||
"#(rgb,8,8,3)color(1,0,0,1)" | |||
];</code>|= Example 1 | ];</code>|= Example 1 | ||
Revision as of 22:52, 17 June 2014
Description
- Description:
- Draw a Rectangle on the map.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawRectangle [c, a, b, angle, colour, fill]
- Parameters:
- map: Control
- c: Array - centre of rectangle Position2D, Position3D, Object
- a: Number - 1/2 height of rectangle (in metres)
- b: Number - 1/2 width of rectangle (in metres)
- angle: Number - angle of rotation
- colour: Array - border colour [r,g,b,a]. If you are planning on using texture, set colour to white [1,1,1,1]
- fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that.
- Return Value:
- Nothing
Examples
- Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
- Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];
Additional Information
- See also:
- drawArrowdrawEllipsedrawIcondrawLine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 22, 2014
- Waffle SS.
- Map example:
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];