BIS fnc setTask: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(Added params for new task marker system as seen in EndGame)
Line 11: Line 11:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [params, target, desc, (dest, state, priority, showNotification, isGlobal)] call '''BIS_fnc_setTask'''; |= Syntax
| [params, target, desc, (dest, state, priority, showNotification, isGlobal, type, shared)] call '''BIS_fnc_setTask'''; |= Syntax


|p1= '''params''': [[String]] or [[Array]] - Task ID or array in the format [task ID, parent task ID] |= Parameter 1
|p1= '''params''': [[String]] or [[Array]] - Task ID or array in the format [task ID, parent task ID] |= Parameter 1
Line 36: Line 36:
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |= Parameter 7
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |= Parameter 7
|p8= '''isGlobal''' (Optional): [[Boolean]] - true to set task globally (default), false to set it only locally |= Parameter 8
|p8= '''isGlobal''' (Optional): [[Boolean]] - true to set task globally (default), false to set it only locally |= Parameter 8
|p9= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used |= Parameter 9
|p10= '''shared''' (Optional): [[Boolean]] - false to disable shared objective counter (default), true to enable it |= Parameter 10


| [[String]] - Task ID |= Return value
| [[String]] - Task ID |= Return value

Revision as of 10:52, 22 April 2015

Hover & click on the images for description

Description

Description:
Set a task parameters.
Create the task when it doesn't exist.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[params, target, desc, (dest, state, priority, showNotification, isGlobal, type, shared)] call BIS_fnc_setTask;
Parameters:
params: String or Array - Task ID or array in the format [task ID, parent task ID]
target: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types
desc: Array or String - Task description in the format ["description", "title", "marker"] or CfgTaskDescriptions class
dest (Optional): Task destination
Object
Array - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command
state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current
priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
showNotification (Optional): Boolean - true to show notification (default), false to disable it
isGlobal (Optional): Boolean - true to set task globally (default), false to set it only locally
type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
shared (Optional): Boolean - false to disable shared objective counter (default), true to enable it
Return Value:
String - Task ID

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section