forceRespawn: Difference between revisions
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| [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO    | | [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO    | ||
| The unit has to be local where the command is called. |= MPBEHAVIOUR    | |mp= The unit has to be local where the command is called. |= MPBEHAVIOUR    | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
}}  | }}  | ||
Revision as of 13:16, 3 September 2014
Description
- Description:
 - Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu only there is no "so and so was killed" message.
 - Multiplayer:
 - The unit has to be local where the command is called.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 forceRespawn player;
Additional Information
- See also:
 - playerRespawnTimesetPlayerRespawnTime
 
Notes
- 
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