surfaceType: Difference between revisions
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(→note: surface types) |
Waffle SS. (talk | contribs) m (added seabed) |
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"#GdtMarsh" | "#GdtMarsh" | ||
"#GdtBeach" | "#GdtBeach" | ||
"#GdtSeabed" | |||
"#GdtDead" | "#GdtDead" | ||
</pre> | </pre> |
Revision as of 02:09, 7 December 2014
Description
- Description:
- Returns what surface type is at the given position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- String = surfaceType position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- String
Examples
- Example 1:
_surface = surfaceType [4500, 4500];
- Example 2:
_surface = surfaceType position player;
Additional Information
- See also:
- surfaceIsWatersurfaceNormal
Notes
-
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Notes
- Posted on February 05, 2010 - 01:06
- MaestrO.fr
- In ArmA 2 returned value is "#UTGRASS" for natural surface and "#UTCONCRETE" for urban surface.
- Posted on December 16, 2006 - 23:45
- Kronzky
- Only seems to return either "#GRASSSOUTH" or "#GRASSGENERAL", even when you're in a building or in water.
- Posted on December 30, 2006 - 16:12
- VictorF
- Another returned value is "#SANDGENERAL". However, when providing an exact [x,y] position the "surfaceType" function seems to return the general surface type of the environment rather than the exact type on that given position.
- Posted on 12 Sep 2014
- ffur2007slx2_5
-
(A3 1.28) Surface types:
"#GdtStratisConcrete" "#GdtStratisDryGrass" "#GdtStratisGreenGrass" "#GdtStratisRocky" "#GdtStratisForestPine" "#GdtStratisBeach" "#GdtStratisDirt" "#GdtVRsurface01" "#GdtDirt" "#GdtGrassGreen" "#GdtGrassDry" "#GdtSoil" "#GdtThorn" "#GdtStony" "#GdtConcrete" "#GdtMarsh" "#GdtBeach" "#GdtSeabed" "#GdtDead"