canFire: Difference between revisions
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(templated old notes; added example; simplified boolean description. main description untouched) |
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| [[Boolean]] - | | [[Boolean]] - | ||
true if | true if able to fire |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>?!([[canFire]] _tank) : [[player]] [[sideChat]] "Tank disabled!"</code> |= Example 1 | ||
|x2= <code>[[if]] ([[!]]([[canFire]] _tank)) [[then]] { | |||
[[player]] [[sideChat]] "Tank disabled!"; | |||
};</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 07:16, 20 January 2007 (CEST) | |||
<dt class="note">'''[[User:Bdfy|Bdfy]]''' | |||
<dd class="note"> | |||
true even if unit is out of ammo. Only false if gun is damaged. | true even if unit is out of ammo. Only false if gun is damaged. | ||
< | |||
< | <dd class="notedate">Posted on 05:20, 24 August 2008 (CEST) | ||
False if there is no gunner in the vehicle, regardless of damage level. | <dt class="note">'''[[User:Canukausiuka|Canukausiuka]]''' | ||
<dd class="note"> | |||
False if there is no gunner in the vehicle, regardless of damage level. | |||
<!-- Note Section END --></dl> | <!-- Note Section END --></dl> | ||
Revision as of 01:26, 31 December 2014
Description
- Description:
- Returns if the given vehicle is still able to fire. This command checks only the damage value, not the ammo!
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canFire unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if able to fire
Examples
- Example 1:
?!(canFire _tank) : player sideChat "Tank disabled!"
- Example 2:
if (!(canFire _tank)) then { player sideChat "Tank disabled!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 07:16, 20 January 2007 (CEST)
- Bdfy
- true even if unit is out of ammo. Only false if gun is damaged.
- Posted on 05:20, 24 August 2008 (CEST)
- Canukausiuka
- False if there is no gunner in the vehicle, regardless of damage level.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters